Blizzard QA Workers Secure Union Contract Amid Industry Layoffs
In a significant victory for the quality assurance workforce, 60 employees at Blizzard Albany and Blizzard Austin have ratified a union contract after nearly three years of negotiations with Microsoft. The agreement is a major milestone in building a better future for video game workers.
The contract promises pay increases across its three-year term, ensuring that QA testers can earn a living wage. Workers will also receive fair credits and recognition on games they're involved in shipping, as well as disability accommodations without fear of discrimination. Crucially, the agreement introduces stricter rules around artificial intelligence usage in the workplace, providing much-needed protections for workers.
"We need these guarantees now more than ever," said Brock Davis, a quality analyst at Blizzard Albany. "This contract provides us with wages to live on, increased job security benefits, and safeguards against AI-driven exploitation."
The ratification marks the third union agreement at Microsoft's game divisions, following similar pacts with ZeniMax and Raven Software last summer. The Communications Workers of America has been instrumental in organizing workers across various Blizzard divisions, including the cinematics team, Overwatch developers, and a Diablo unit.
As industry layoffs continue to impact the video game sector, this union contract sends a strong signal that workers will no longer be taken for granted. With its comprehensive protections and benefits, it sets a new standard for job security and fair treatment in the gaming industry.
In a significant victory for the quality assurance workforce, 60 employees at Blizzard Albany and Blizzard Austin have ratified a union contract after nearly three years of negotiations with Microsoft. The agreement is a major milestone in building a better future for video game workers.
The contract promises pay increases across its three-year term, ensuring that QA testers can earn a living wage. Workers will also receive fair credits and recognition on games they're involved in shipping, as well as disability accommodations without fear of discrimination. Crucially, the agreement introduces stricter rules around artificial intelligence usage in the workplace, providing much-needed protections for workers.
"We need these guarantees now more than ever," said Brock Davis, a quality analyst at Blizzard Albany. "This contract provides us with wages to live on, increased job security benefits, and safeguards against AI-driven exploitation."
The ratification marks the third union agreement at Microsoft's game divisions, following similar pacts with ZeniMax and Raven Software last summer. The Communications Workers of America has been instrumental in organizing workers across various Blizzard divisions, including the cinematics team, Overwatch developers, and a Diablo unit.
As industry layoffs continue to impact the video game sector, this union contract sends a strong signal that workers will no longer be taken for granted. With its comprehensive protections and benefits, it sets a new standard for job security and fair treatment in the gaming industry.