Playing video games with a live crowd can be an exhilarating experience that transforms the traditional solo gaming activity into a form of performance art. The game Asses.Masses, created by Canadian artists Patrick Blenkarn and Milton Lim with a small team of collaborators, is a prime example of this concept in action.
In a theatre setting, surrounded by approximately 70 people, players engage in a collaborative experience that combines elements of gameplay and collective participation. Each participant takes turns controlling the game's avatar, working together to solve puzzles and overcome challenges. The setting itself becomes an integral part of the performance, with the crowd providing a supportive and engaged atmosphere.
The game's content is multifaceted and often provocative, tackling topics such as politics, industrialization, labor rights, and social issues. Asses.Masses incorporates humor, wit, and satire to convey its message, making it both entertaining and thought-provoking. The creators have prioritized the importance of collective play over realism, resulting in a game that is at once raw, unapologetic, and refreshingly original.
Playing Asses.Masses with a live crowd can evoke strong emotions, from laughter to frustration, as players navigate the unpredictable nature of the game. This shared experience creates a sense of community among participants, forging connections between individuals who may have otherwise remained anonymous in their solo gaming pursuits.
The success of Asses.Masses lies not only in its unique gameplay mechanics but also in its ability to tap into the collective energy of the audience. The creators' vision for a collaborative, immersive experience has paid off, as players are left with lasting impressions and a strong desire to share their experiences with others.
Asses.Masses offers a thought-provoking commentary on our society's values, politics, and social structures. By leveraging video game elements, the artists have successfully bridged the gap between digital media and live performance art, creating an immersive experience that transcends traditional gaming conventions.
This innovative approach raises questions about the role of games in modern entertainment and their potential for inspiring meaningful discussions and reflections. As Asses.Masses continues to tour globally until 2026, it serves as a testament to the power of collaboration, community engagement, and creative storytelling in redefining our understanding of video games as performance art.
In a theatre setting, surrounded by approximately 70 people, players engage in a collaborative experience that combines elements of gameplay and collective participation. Each participant takes turns controlling the game's avatar, working together to solve puzzles and overcome challenges. The setting itself becomes an integral part of the performance, with the crowd providing a supportive and engaged atmosphere.
The game's content is multifaceted and often provocative, tackling topics such as politics, industrialization, labor rights, and social issues. Asses.Masses incorporates humor, wit, and satire to convey its message, making it both entertaining and thought-provoking. The creators have prioritized the importance of collective play over realism, resulting in a game that is at once raw, unapologetic, and refreshingly original.
Playing Asses.Masses with a live crowd can evoke strong emotions, from laughter to frustration, as players navigate the unpredictable nature of the game. This shared experience creates a sense of community among participants, forging connections between individuals who may have otherwise remained anonymous in their solo gaming pursuits.
The success of Asses.Masses lies not only in its unique gameplay mechanics but also in its ability to tap into the collective energy of the audience. The creators' vision for a collaborative, immersive experience has paid off, as players are left with lasting impressions and a strong desire to share their experiences with others.
Asses.Masses offers a thought-provoking commentary on our society's values, politics, and social structures. By leveraging video game elements, the artists have successfully bridged the gap between digital media and live performance art, creating an immersive experience that transcends traditional gaming conventions.
This innovative approach raises questions about the role of games in modern entertainment and their potential for inspiring meaningful discussions and reflections. As Asses.Masses continues to tour globally until 2026, it serves as a testament to the power of collaboration, community engagement, and creative storytelling in redefining our understanding of video games as performance art.