Mortal Kombat's Infamous Launch Sparks Moral Panic in 1990s Gaming Industry
On December 9, 1993, a congressional hearing on video game violence took an ominous turn when Democratic senator Joe Lieberman expressed his outrage at Mortal Kombat. The violent fighting game had recently been released on consoles and arcades, sending shockwaves through the gaming community.
Lieberman's tirade highlighted the gruesome fatalities in the game, including "blood splattering from contestants' heads" and players choosing methods of murder ranging from ripping a heart out to pulling off an opponent's head with their spinal cord still attached. The hearing's focus was on creating a formal ratings system for video games, forcing the industry into taking action.
However, Lieberman's efforts inadvertently sparked a moral panic that had been simmering since the game's arcade release in 1992. As Mortal Kombat gained popularity and its edgy content became more apparent, news outlets began to report on the supposed menace of the game, interviewing child psychologists and teenagers playing the title.
The BBC even featured Mortal Kombat on its late-night news magazine program, The Late Show, with author Will Self attempting to play live in the studio. The media frenzy surrounding Mortal Kombat reached a fever pitch as gamers and politicians alike struggled to comprehend the allure of the game's graphic violence.
One person who understood the appeal of Mortal Kombat was Ed Boon, one of its creators. In an interview with Polygon in 2022, Boon described how the team had originally envisioned the game as a competitor to Street Fighter II, inspired by popular martial arts films like Bloodsport and Best of the Best.
Boon's comments reveal that the team had been encouraged to push the boundaries of violence in the game, even going so far as to consult with film director Eugene Jarvis. The result was a game that became synonymous with over-the-top brutality, forever changing the gaming landscape.
In retrospect, the Mortal Kombat panic served as a turning point for the gaming industry, shifting its focus from family-friendly entertainment to more mature content. The controversy surrounding the game paved the way for future titles like Doom and Grand Theft Auto, which would also face moral panics in their time.
Today, Mortal Kombat: Legacy Kollection offers a fascinating glimpse into the game's development and evolution over the years. With its array of spin-offs and adaptations, it showcases how adaptable and enduring the franchise has become.
On December 9, 1993, a congressional hearing on video game violence took an ominous turn when Democratic senator Joe Lieberman expressed his outrage at Mortal Kombat. The violent fighting game had recently been released on consoles and arcades, sending shockwaves through the gaming community.
Lieberman's tirade highlighted the gruesome fatalities in the game, including "blood splattering from contestants' heads" and players choosing methods of murder ranging from ripping a heart out to pulling off an opponent's head with their spinal cord still attached. The hearing's focus was on creating a formal ratings system for video games, forcing the industry into taking action.
However, Lieberman's efforts inadvertently sparked a moral panic that had been simmering since the game's arcade release in 1992. As Mortal Kombat gained popularity and its edgy content became more apparent, news outlets began to report on the supposed menace of the game, interviewing child psychologists and teenagers playing the title.
The BBC even featured Mortal Kombat on its late-night news magazine program, The Late Show, with author Will Self attempting to play live in the studio. The media frenzy surrounding Mortal Kombat reached a fever pitch as gamers and politicians alike struggled to comprehend the allure of the game's graphic violence.
One person who understood the appeal of Mortal Kombat was Ed Boon, one of its creators. In an interview with Polygon in 2022, Boon described how the team had originally envisioned the game as a competitor to Street Fighter II, inspired by popular martial arts films like Bloodsport and Best of the Best.
Boon's comments reveal that the team had been encouraged to push the boundaries of violence in the game, even going so far as to consult with film director Eugene Jarvis. The result was a game that became synonymous with over-the-top brutality, forever changing the gaming landscape.
In retrospect, the Mortal Kombat panic served as a turning point for the gaming industry, shifting its focus from family-friendly entertainment to more mature content. The controversy surrounding the game paved the way for future titles like Doom and Grand Theft Auto, which would also face moral panics in their time.
Today, Mortal Kombat: Legacy Kollection offers a fascinating glimpse into the game's development and evolution over the years. With its array of spin-offs and adaptations, it showcases how adaptable and enduring the franchise has become.