Valve's New Streaming Trick Won't Just Work with Its Own Headset
In a significant move, Valve has announced that its new streaming-first VR headset, the Steam Frame, will employ a clever trick to make game streaming feel as low-latency as possible. This trick is called foveated streaming, which means the headset requests a higher-quality image for the content right in front of your eyes while lowering the resolution of your peripheral vision to reduce bandwidth and processing demands.
The Steam Frame relies on two key pieces of hardware: a dedicated wireless streaming adapter that sends games from a PC to the headset, and a pair of eye-tracking cameras inside the headset that follow where you're looking. If you're familiar with foveated rendering, which headsets like Apple's Vision Pro deploy for on-device processing, it's similar in concept.
Valve tells The Verge that foveated streaming won't be exclusive to the Frame, but rather will work with any headset that supports eye tracking and is compatible with its Steam Link streaming app. According to hardware engineer Jeremy Selan, supporting the wireless adapter is more difficult without lower-level OS support, as Valve has with SteamOS.
When tested on a nearby PC with the dedicated 6GHz wireless streaming adapter, foveated streaming proved extremely impressive. While playing Half-Life: Alyx on the Steam Frame streamed from that PC, it was almost indistinguishable from running the game locally on the headset. However, it's unclear when foveated streaming will be available on other headsets or which ones might be able to use it.
Despite this, Valve is offering subscribers an opportunity to ask questions about its new hardware through a subscriber-exclusive AMA (Ask Me Anything) session.
In a significant move, Valve has announced that its new streaming-first VR headset, the Steam Frame, will employ a clever trick to make game streaming feel as low-latency as possible. This trick is called foveated streaming, which means the headset requests a higher-quality image for the content right in front of your eyes while lowering the resolution of your peripheral vision to reduce bandwidth and processing demands.
The Steam Frame relies on two key pieces of hardware: a dedicated wireless streaming adapter that sends games from a PC to the headset, and a pair of eye-tracking cameras inside the headset that follow where you're looking. If you're familiar with foveated rendering, which headsets like Apple's Vision Pro deploy for on-device processing, it's similar in concept.
Valve tells The Verge that foveated streaming won't be exclusive to the Frame, but rather will work with any headset that supports eye tracking and is compatible with its Steam Link streaming app. According to hardware engineer Jeremy Selan, supporting the wireless adapter is more difficult without lower-level OS support, as Valve has with SteamOS.
When tested on a nearby PC with the dedicated 6GHz wireless streaming adapter, foveated streaming proved extremely impressive. While playing Half-Life: Alyx on the Steam Frame streamed from that PC, it was almost indistinguishable from running the game locally on the headset. However, it's unclear when foveated streaming will be available on other headsets or which ones might be able to use it.
Despite this, Valve is offering subscribers an opportunity to ask questions about its new hardware through a subscriber-exclusive AMA (Ask Me Anything) session.